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Retronia Season #1

Tormera World Launch

Retronia New World

Tormera

The adventure begins in

00 Days
00 Hours
00 Minutes
00 Seconds
Friday, August 7, 2026 at 19:00 BRT Official time

Official launch: Friday, August 7, 2026 at 19:00 BRT

Prepare your client before Tormera opens.

Retronia

News Archive

Retronia

Interface Themes, Tooltip Overhaul, and UI Stability Fixes

Dear players,

This update brings a new Interface Theme system with selectable colors and levels, a complete redesign of item tooltips, and several quality-of-life fixes for windows, login layout restore, and walking. Panels, slots and frames can now be tinted without affecting the game world or colored UI icons. Tooltips look cleaner, size themselves smartly, and avoid flicker. Miniwindow heights you choose are kept reliably across close/reopen and login, and closing or minimizing one will no longer push others around. Walking cleanup reduces edge-case hiccups and releases keys reliably.

Interface Themes

  • New Interface Theme option with selectable colors and 10 intensity levels. Panels, slots and frames are tinted; the game world and item/creature sprites keep their colors.
  • Retronia is now the first preset. By default, a strong Retronia theme is enabled; you can change the color/level or switch the theme off in Interface Options.
  • Inventory slot placeholders now sit under items. Equipping something fully covers the slot icon, while the frame follows the theme.
  • UI polish for progress bars and corners to look clean on dark or colored themes without odd bright seams.
  • Colored UI elements (buttons, icons, bars) stay readable and keep their original meaning on top of the theme.

Item Tooltips

  • Complete visual overhaul with a rarity glow header, clearer fonts, and auto-sizing layout.
  • Attribute and RarityAttribute are bright green; penalties display in red. Implicit attributes are sorted for consistent order.
  • Linked items can carry more data (e.g., unique/rune names, hit chance, charges, duration) when available.

Miniwindows & Layout Restore

  • Your chosen miniwindow heights are preserved across close/reopen and login.
  • Automatic panel fitting and temporary resizes no longer overwrite saved heights.
  • Closing or minimizing a miniwindow no longer expands the ones below it.
  • Login recovery is sturdier: if restoring containers takes too long, the rest of the layout finishes safely.
  • Skills window sizing is resolved before geometry restore to avoid jumps; offline setup no longer triggers online-only work.
  • Battle, Minimap, Inventory, and Side Menu apply visual size tweaks without saving them as your preference.

Walking & Controls

  • Auto-walk better respects elevation differences; impossible steps are rejected earlier with clear feedback.
  • Cleanup on logout/character switch reduces stuck movement or lingering keybinds.
  • WASD and smart-walk bindings are released reliably when disabling the feature.
  • Helpers like tile indicators start/stop cleanly, reducing random UI leftovers.

Kind regards,
Retronia