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Retronia

Community Announcement — Retronia Is Closing

Today, I need to share a difficult but necessary decision.

Since September 2023, Retronia has been online, bringing together players, stories, challenges, friendships, and many moments that will forever remain in the memories of everyone who has been part of this journey.

Throughout this time, I have worked to build a solid, stable structure designed to provide the best possible experience. However, maintaining this entire operation requires ongoing resources and dedication and involves continuous expenses. Given the current level of demand, the project is no longer financially sustainable.

For this reason, Retronia will cease operations by the end of October.

As part of this decision, Retronia's donations page will close upon publication of this announcement. From that point onward, no new donations or payments will be accepted through it.

I believe it is important to stop accepting any new financial contributions immediately while we carry out the shutdown. I am deeply grateful to everyone who supported Retronia financially throughout these years. Every contribution helped keep the servers online, sustain the project's infrastructure, and make an important part of what we have built since 2023 possible.

The decision to cease operations was not made because of a lack of care for the project or the community. On the contrary, Retronia means a great deal to me. It is precisely out of respect for everything we have built that I would rather bring this chapter to a responsible close than continue maintaining a robust operation that, under the current circumstances, is no longer sustainable.

I do not know whether this announcement represents a final goodbye or simply a farewell for now. Out of respect for everyone, I do not want to promise a return, announce dates, or create expectations that may not be fulfilled.

At the same time, I also do not want to hide the fact that there are still ideas.

Among them, I have considered the possibility of creating, in the future, a more vanilla 8.0 world, as well as a possible 7.4 world closer to the classic, original experience. These possibilities are still only ideas: they do not constitute an announcement, confirmation that development is underway, or a promise that Retronia will return.

I decided to mention them because I would sincerely like to hear from the community. If these proposals generate interest, discussion, and genuine demand, that may help show whether there is still room to build a new chapter in the future.

However, any possible return cannot depend on me alone.

For something like this to be healthy and sustainable, I would need to form a team of people truly willing to help by taking part in community management, organizing ideas, and contributing to communication, moderation, planning, and development. More than momentary enthusiasm, it would require commitment, responsibility, and a genuine desire to build something together.

Therefore, anyone who still believes in Retronia, is interested in these possible versions, or would like to make a serious contribution as part of a future team is welcome to speak up and join this conversation. This should not be understood as a promise of a return, but as a way to determine whether there is still enough interest and collective willingness for a new project to make sense someday.

I also want to thank not only those who stayed by our side, but also everyone who, in one way or another, was part of Retronia.

Thank you to everyone who played, supported us, invited friends, participated in the community, sent suggestions, and believed in the project. I also thank those who criticized us, held us accountable, disagreed with certain decisions, or eventually chose to step away.

I know I did not always get everything right. As an administrator, I made good decisions, but I also made mistakes. Some criticism was difficult to hear, some moments were frustrating, and some people had legitimate reasons to follow a different path. Even so, all of it was part of this experience and contributed to my growth and maturity as an administrator.

Retronia was not built only through its successes. The mistakes, criticism, disagreements, and people who were part of it along the way also helped shape the project's history and the administrator I am today.

To every player who entered the server, took part in the community, or simply dedicated some of their time to Retronia: thank you very much.

Every login, conversation, achievement, friendship, suggestion, and even every criticism left a mark. Regardless of what happens in the future, nothing can erase what we experienced and built together since September 2023.

For now, this chapter will come to a close by the end of October.

Whether this is a final goodbye or simply a farewell for now remains a question that only time, circumstances, and the community can answer. There is no promise, but there is a story that will always be remembered—and perhaps, someday, the possibility of writing a new chapter together.

Thank you for everything.

With respect, appreciation, and gratitude,
Luanzera — Retronia


Development

Home Depot Express and Bound Refunder Update

Dear players,

Home Depot Express and the expanded Bound Refunder are now available, bringing temporary Home Depot access at regular depots and more refund options for eligible bound items.

Home Depot Express

  • Purchase a Home Depot Express Scroll from Alexander for ten thousand gold and use it on any valid depot. It opens your Home Depot storage in that depot locker for five minutes, even if you do not own a house.
  • You may have one active Express in each depot locker. Access outside houses is for withdrawals; adding or moving items into Home Depot still requires your character to be standing inside a house.
  • The Express is protected for the summoning account, cannot be moved, and displays a green magic effect when summoned.

Bound Refunder

  • The Soulbound Refunder has been renamed to Bound Refunder and is sold by Alexander for ten thousand gold.
  • It now supports the account-bound Home Depot and Home Mailbox, including packed forms, plus the soulbound Rune Pouch, Great Rune Pouch, and Supreme Rune Pouch. Eligible containers must be empty, and free Streamer Partner items cannot be refunded.
  • Home Depot and Home Mailbox return half of their listed Retronia Coin value. Other eligible soulbound items return three quarters of their value. Refunding a Home Depot that still contains stored items also grants a free Express Scroll, delivered to the Store Inbox or, if needed, to the inventory.

Home Depot and ownership improvements

  • Items dropped onto Home Depot furniture are redirected into Home Depot storage, and Express access preserves navigation back to the depot.
  • Home Depot storage now uses the dedicated Home Locker name and appearance.
  • Account-bound item and package descriptions no longer expose character names, and ownership is recognized correctly across characters on the same account.

Kind regards,
Retronia


Development

TORMERA — PATCH NOTES

  • Runes and Mana Fluids have been temporarily removed from the Store. This measure will remain in effect until further notice to preserve a healthier and more balanced early-game progression.
  • The Daily Rewards module has been activated. To access the system, simply close and reopen your client.
  • Daily Rewards include Soulbound runes, which cannot be traded and have restrictions designed to prevent PvP abuse. Kind regards, Retronia

Retronia

Interface Themes, Tooltip Overhaul, and UI Stability Fixes

Dear players,

This update brings a new Interface Theme system with selectable colors and levels, a complete redesign of item tooltips, and several quality-of-life fixes for windows, login layout restore, and walking. Panels, slots and frames can now be tinted without affecting the game world or colored UI icons. Tooltips look cleaner, size themselves smartly, and avoid flicker. Miniwindow heights you choose are kept reliably across close/reopen and login, and closing or minimizing one will no longer push others around. Walking cleanup reduces edge-case hiccups and releases keys reliably.

Interface Themes

  • New Interface Theme option with selectable colors and 10 intensity levels. Panels, slots and frames are tinted; the game world and item/creature sprites keep their colors.
  • Retronia is now the first preset. By default, a strong Retronia theme is enabled; you can change the color/level or switch the theme off in Interface Options.
  • Inventory slot placeholders now sit under items. Equipping something fully covers the slot icon, while the frame follows the theme.
  • UI polish for progress bars and corners to look clean on dark or colored themes without odd bright seams.
  • Colored UI elements (buttons, icons, bars) stay readable and keep their original meaning on top of the theme.

Item Tooltips

  • Complete visual overhaul with a rarity glow header, clearer fonts, and auto-sizing layout.
  • Attribute and RarityAttribute are bright green; penalties display in red. Implicit attributes are sorted for consistent order.
  • Linked items can carry more data (e.g., unique/rune names, hit chance, charges, duration) when available.

Miniwindows & Layout Restore

  • Your chosen miniwindow heights are preserved across close/reopen and login.
  • Automatic panel fitting and temporary resizes no longer overwrite saved heights.
  • Closing or minimizing a miniwindow no longer expands the ones below it.
  • Login recovery is sturdier: if restoring containers takes too long, the rest of the layout finishes safely.
  • Skills window sizing is resolved before geometry restore to avoid jumps; offline setup no longer triggers online-only work.
  • Battle, Minimap, Inventory, and Side Menu apply visual size tweaks without saving them as your preference.

Walking & Controls

  • Auto-walk better respects elevation differences; impossible steps are rejected earlier with clear feedback.
  • Cleanup on logout/character switch reduces stuck movement or lingering keybinds.
  • WASD and smart-walk bindings are released reliably when disabling the feature.
  • Helpers like tile indicators start/stop cleanly, reducing random UI leftovers.

Kind regards,
Retronia


Retronia

New Systems: Small Explosive Runes, Charged Rods, Quest Log, and House Farming

Dear players,

Magic in Retronia has gained new forms of progression, combat, and preparation. This update introduces two entirely new systems for Sorcerers and Druids, new equipment with attributes, a fully integrated Quest Log, major improvements to Exercise Weapon training, and a special activity for players who enjoy taking care of their Houses.

Small Explosive Runes

The new Small Explosive Runes turn compatible wands into weapons capable of automatically firing runes at their targets.

  • Four versions have been added: Poison, Fire, Energy, and Explosion.
  • Each element belongs to a different progression stage, from Tier 1 to Tier 4.
  • The runes are conjured in batches of 40 and do not require blank runes.
  • Sorcerers and Druids can learn these spells from Zoltan in Edron without requiring a promotion.
  • To fire them, the player must combine a compatible wand with one of the new spellbooks.
  • The wand determines whether the shot strikes a single target or hits an area.
  • Area wands may consume more runes per shot in exchange for greater offensive power.
  • Area shots share exhaustion with offensive spells, while support spells remain independent.

New Spellbooks

The new spellbooks function as magical shields and determine which Small Explosive Rune elements can be fired.

  • Spellbook of Venomwake: allows Poison runes to be fired.
  • Spellbook of Emberfall: allows Poison and Fire runes to be fired.
  • Spellbook of Arclight: allows Poison, Fire, and Energy runes to be fired.
  • Spellbook of Abyss: allows all elements to be used, including Explosion.

Higher-tier spellbooks retain access to the elements from previous tiers, allowing each mage to choose the most suitable rune for every situation.

Rune Pouches

Three new Rune Pouches have also arrived, created specifically to store and fire Small Explosive Runes.

  • Rune Pouch: 2 slots.
  • Great Rune Pouch: 10 slots.
  • Supreme Rune Pouch: 22 slots.
  • Runes can be fired directly from inside the pouch.
  • Rune Pouches are soulbound and available in the Store.
  • The pouch itself remains protected on death, but the runes stored inside it are not protected.

Charged Rods

Charged Rods are a new weapon line exclusive to Sorcerers and Druids. Unlike traditional wands, they have their own charge reserve, which is consumed with every attack.

A total of 11 Charged Rods have been added, distributed across different elements and tiers:

  • Tier 0: Firelight Rod, Moonlight Rod, and Swamplight Rod.
  • Tier 1: Serpent Scepter Rod and Fireweaver Rod.
  • Tier 2: Stormcaller Rod and Frostwarden Rod.
  • Tier 3: Venom Rod and Archlight Rod.
  • Tier 4: Falcon Rod and Shadowfall Rod.

As the progression advances, the rods offer more powerful attacks and special properties such as poisoning, burning, electrifying, freezing, paralysis, and death damage.

Recharging Rods

Charges can be restored with the new Recharge Rod spell:

  • Magic words: exevo virtus.
  • Each cast consumes 35 mana and restores 35 charges.
  • The rod must be equipped in one of the player's hands.
  • The spell can be learned for 100 gold from spell trainers for mages.

Rarity, Attributes, and Craft

The new equipment is also integrated with Retronia's rarity and Craft systems.

  • All four new spellbooks can gain rarity and attributes through Craft.
  • Spellbooks can receive Increased Magic and different magical resistances, but cannot receive Critical.
  • Rune Pouches can also be enhanced through Craft with Increased Magic and resistances, but never Critical.
  • Rune Pouches purchased from the Store always come without random rarity. They can be upgraded later through Craft.
  • Tier 1 through Tier 4 Charged Rods can receive rarity and attributes compatible with rods.
  • The introductory Tier 0 rods remain basic equipment and cannot receive rarity.

The new rods and spellbooks have been placed throughout the world as rewards from quests and exploration. Some can be found in familiar places, while others will require players to face new challenges and mechanisms.

Quest Log

Retronia now features a fully integrated Quest Log, allowing players to follow their adventures and mission progress directly through the game client.

  • Started quests are automatically added to the Quest Log.
  • Mission names and descriptions update according to the character's actual progress.
  • The Quest Log clearly distinguishes missions in progress from completed objectives.
  • The initial catalog includes 18 major quest lines and their respective missions.
  • Tracked adventures include The Postman Missions, The Explorer Society, The Djinn War, The Pits of Inferno, The Annihilator, The Obliterator, and many others.

More quests can be integrated into the Quest Log over time, making it easier to revisit objectives, remember previous accomplishments, and continue long-running adventures.

Exercise Weapon Improvements

The Exercise Weapon training system has received a major overhaul to make training more consistent, accessible, and reliable.

  • Exercise Shields are now fully integrated and properly train Shielding.
  • Automatic training sessions now stop correctly when the player moves, attacks, casts a spell, uses an item, unequips the weapon, or runs out of charges.
  • Golden Exercise Dummies can now be used by only one player at a time.
  • Exercise training gains now respect the rates configured for each game world.
  • Exercise Weapons are now available from additional NPCs throughout the world.
  • Store prices and descriptions for Exercise Weapons have been revised.
  • Exercise Weapons purchased from the Store receive improved item protection.

Planting Pots in Houses

Houses have also received a new feature: players can now grow mushrooms using the new Planting Pot.

  • The Planting Pot can only be installed and used inside a House.
  • The mushrooms progress through different visual growth stages.
  • A new harvest becomes ready after 60 minutes.
  • Each harvest provides between 1 and 3 Crimson Mushrooms.
  • There is a small chance of finding a rare Golden Mushroom.
  • Golden Mushrooms provide a longer food regeneration duration.
  • After harvesting, a new growth cycle begins automatically.
  • Each pot supports 100 harvests before its substrate must be renewed.
  • The Planting Pot is Account Bound and available in the House Decorations section of the Store.

Prepare your spellbooks, fill your Rune Pouches, keep your rods charged, follow your adventures through the Quest Log, and explore the world in search of the new rewards. A new stage of progression has begun in Retronia.

Kind regards,
Retronia


Retronia

Exercise Weapons and General Fixes

Dear players,

In this update, we have completely revised how Exercise Weapons work, as well as fixed issues related to character capacity and client interactions.

Exercise Weapons

  • There is no longer a minimum skill or Magic Level requirement to use these weapons.
  • Vocation restrictions still apply.
  • Rookstayers, Rookwardens, and characters without a vocation remain unable to use them.
  • All tiers have the same efficiency per charge. The only differences are the number of charges and the total usage time.

Efficiency per charge:

  • Melee: 7.2 hits.
  • Distance: 2.16 blood hits or 4.32 miss hits.
  • Shielding: 14.4 blocks.
  • Wand: 100 base mana spent.
  • The Exercise Shield now works correctly. It must be equipped and used directly on an Exercise Dummy.
  • The Exercise Shield no longer requires the character to receive attacks in order to train Shielding, and it cannot be used together with another shield.
  • The Golden Exercise Dummy now also grants its additional 10% bonus to the mana spent by Exercise Wands.
  • The 50% Skills Boost also works during this training and stacks with the Golden Exercise Dummy bonus.
  • Dummies continue to work normally for traditional auto-attack training. They are not exclusive to Exercise Weapons.

Charges and Prices

Exercise:
500 charges — approximately 16 minutes and 40 seconds.
2 Retronia Coins or 34,722 gold.

Durable:
1,800 charges — approximately 1 hour.
10 Retronia Coins or 125,000 gold.

Lasting:
14,400 charges — approximately 8 hours.
70 Retronia Coins or 1,000,000 gold.

These weapons can now also be purchased with gold from the corresponding NPCs in Thais, Carlin, Ab'Dendriel, Kazordoon, Edron, Venore, Darashia, Ankrahmun, and Port Hope.

Exercise Weapons purchased from the Store remain soulbound and protected upon death, returning to the Store Inbox. This also applies to older weapons originally purchased from the Store.

Versions purchased from NPCs with gold are regular items and do not have this protection.

Capacity Fixes

  • Items taken from the Purse or Store Inbox now correctly respect the character's available capacity.
  • It is no longer possible to withdraw runes or other items from the Store without having enough capacity.
  • Fixed the “ghost weight” issue that could cause Store backpacks to become extremely heavy even when empty.
  • Weight is now calculated correctly when moving items and when using nested backpacks.
  • Backpack weight reduction bonuses have not been changed. Only the incorrect weight calculation has been fixed.

Client Fix — Craft

  • Fixed item selection for Break, Ascend, and Transmute.
  • The Craft window continues to block external actions, preventing accidental movement and interactions.
  • While selecting an item, only item selection inside the inventory is enabled.

Happy training, and see you in Retronia!

Kind regards,
Retronia


Retronia

Open Test Server

Dear players,

You are invited to join our Test Server!

From July 13th to July 27th, everyone will have the opportunity to experience the upcoming seasonal world before its official launch. During this period, we encourage all players to explore the new content, report issues, and share feedback to help us deliver the best possible experience.

Our primary goal is to validate the new multi-world infrastructure, allowing all Retronia worlds to be accessed through a single account and a single game client.

Character Creation:
July 12th, 2026 at 3:00 PM BRT

Testera Opening:
July 13th, 2026 at 1:00 PM BRT

Main Testera Settings

  • Experience: 25x
  • Skills: 10x
  • Magic Level: 5x
  • Loot Rate: 3x
  • Spawn Rate: 2x
  • Health & Mana Regeneration: 1x
  • Server Save: 06:00 BRT
  • Maximum Characters: 4 per account
  • Multi-Client (MC): Disabled
  • Stamina & Soul Points: Enabled
  • Daily Reward: Disabled

New Features

  • [NEW] Rods now perform automatic attacks.
  • [NEW] Small Explosive Runes can now be fired by Wands and Spellbooks.
  • [NEW] New Store Boosts for Experience, Bestiary, Skills and Elite Creatures.
  • [NEW] Milestone Rewards system.
  • [NEW] The Store is completely FREE during the Test Server. All Store items can be used without spending Coins.

Available Services

  • Store Runes available.
  • Dummy Tickets and Exercise Weapons available.
  • Access Scrolls available.
  • Djinns, Rashid, Postman, Blessings and other convenience services enabled.

Throwing Weapons

  • Small Stones, Throwing Stars and Throwing Knives now disappear after a single hit.
  • Spears now have 25 Attack, a range of 3 SQMs, do not fall to the ground after being thrown, and have only a 3% chance to break.

Explore the new mechanics, test every feature, report bugs, and share your feedback. Your participation is essential to help us prepare Testera for its official release.

Kind regards,
Retronia


Development

Client stability, Battle List safeguard, and asset refresh

Dear players,

Improved stability during login/relog and client exit, added safe memory cleanup for long sessions, refreshed assets, and updated the client executable.

Battle List

  • Battle List no longer errors during login or relog. It now waits until your character is placed on the map before scanning for nearby creatures.

Stability and performance

  • Added periodic, safe cleanup of script memory when usage is high to curb long-session memory growth and reduce rare silent client closures.
  • Fixed a rare crash on exit or logout by shutting down background HTTP work earlier during client shutdown.

Client and assets

  • Updated client executable with the latest fixes.
  • Refreshed client assets; minor visual adjustments may be noticeable.

Kind regards,
Retronia


Retronia

Explorer's Tools, classic slain visuals, and stability improvements

Dear players,

With the next Server Save: A new multi-tool is now available, along with a new slain effect. Read on to see what has changed.

New: Explorer's Tools

  • Added Explorer's Tools to the Store. It is a lightweight all-in-one utility that works as a rope, shovel, machete, and pick.

Combat and UI: classic slain experience

  • Creature deaths now include a short slain transition before on-death effects finish processing. This makes kills feel smoother and more in line with the classic experience.
  • Added the “Use classic slain effect” toggle to Options. When enabled, you will see the classic slain visuals and the legacy information bar; when disabled, the modern death visuals remain active.

Quest Fix: Obliterator

  • The Obliterator Quest levers should now work normally again after a fix related to the map Refresh Tiles system.

Kind regards,
Retronia


Development

Enhanced Gold Pouch Fix

Dear players,

For the next server save:
The Enhanced Gold Pouch now collects gold normally from humanoid monsters, but still does not collect gold from player corpses.

Kind regards,
Retronia